I have not been able to coax ld into shedding light on where those external references are resolved so I cannot tell which location might be used.On our Mac running OS X 10.10 (Yosemite) with Xcode 6.1 it has. May 28, 2012 ld -arch i386 -macosxversionmin 10.7 -o test testm.o /usr/lib/crt1.o -lc Attached is the fasm+objconv binaries for Mac Os X (Lion in my case, but should work on Snow and maybe Leopard?), you should have the SDK installed of course. Mac os x photos don prompt for face detection system. GTK+ Mac OS X. Status: Beta. Brought to you by: jralls. Summary Files Reviews Support Wiki Mailing Lists Tickets Bugs; Patches.
Description RIOT cannot compile with the latest version of macOS. Steps to reproduce the issue Compile the example/helloworld with default configuration (native). Expected results No errors. Actual results ld: warning: The i386 architec. /usr/lib/libSaturn.dylib (architecture ppc): Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags 0xfeedface 18 0 0x00 6 13 2660 0x00000035 So there are only ppc and i386 versions. Also for the file in /Developer/SDKs/ there is only an i386 version. I also downloaded the chud4.6.2.dmg and installed with the same result.
undefined symbols for architecture arm64 (6)
After struggling with this same problem and following all the accepted answers of updating build settings, clearing the linker search path, etc. I finally discovered an answer that worked for me.
Before building, make sure you select right type (iPhone Simulator) instead of iOS Device. Then rebuild. Otherwise, you're trying to use a library built for an iOS device (arm processor) on a simulator on your mac (i386). Should've been obvious, but wasn't.
Before:
After:
Now, look in the Products group in the Navigator > right click your static library (.a file) > Show in Finder, you'll notice that its in a Debug-iphonesimulator folder instead of Debug-iphoneos. I didn't pay any attention to the folder name originally, or I might have thought of this sooner.
Hope this helps.
I got to build static library. I want to use in my iPhone and ipad app. When I try to run the simulator I get linking errrors. I am new to iOS development. kindly help;
ld: warning: ignoring file /Users/valuelabs/Desktop/DruvaProject/libraries/libnetUtils.a, file was built for archive which is not the architecture being linked (i386) Undefined symbols for architecture i386: '_OBJC_CLASS_$_netUtils', referenced from: objc-class-ref in ViewController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried adding i386 in the Architectures. but no luck
Mac Os X Undefined Symbols For Architecture I386 Free
Had the same problem, and tried diverse solutions from the page to no avail.I still had a message telling me my library was not build for arm64.
Finally how I resolved it :
Mac Os X Undefined Symbols For Architecture I386 And Windows
opened the project.pbxproj for the library in a text editor
searched for VALID_ARCHS
there were 4 occurrences, 2 of which did not contain arm64
I manually added arm64 in the chain (VALID_ARCHS = 'arm64 i386 armv7 armv7s')
rebuild the lib and it was all right
Mac Os X Undefined Symbols For Architecture I386 1
Mac Os X Undefined Symbols For Architecture I386 7